
Automatic Health Adjust
Seamlessly Scale Your Don’t Starve Together Experience with Automatic Health Adjust
Prepare to face the wilderness of Don’t Starve Together like never before with the Automatic Health Adjust mod. This essential modification dynamically modifies the health of creatures based on the number of active players, ensuring a consistently challenging and engaging survival experience whether you’re adventuring solo or with a full server. Say goodbye to trivial encounters on populated worlds or overwhelming odds when playing with a smaller crew.
Tailored Difficulty for Every Crew Size
The Automatic Health Adjust mod intelligently scales mob health to match your current player count. By default, it utilizes the health values intended for a single player as the baseline and scales up to the values designed for a full server of six players. For groups exceeding six, it further boosts enemy health, guaranteeing that no expedition feels like a cakewalk.
This mod offers unparalleled customization to fit your specific playstyle. You can define the minimum and maximum player counts the mod should consider when calculating mob health. For instance, if you’re playing with a larger group but prefer the challenge associated with fewer players, you can set the maximum player count for health calculations lower. Conversely, if you desire a more robust challenge even with a smaller group, you can set the minimum player count higher. For those who consistently prefer the highest difficulty scaling, setting both minimum and maximum to six will ensure you always face foes with maximum health values.
Key Features of Automatic Health Adjust:
- Automatic health scaling for mobs based on the number of connected players.
- Adjustable minimum and maximum player count settings for health calculations.
- Separate health scaling for Overworld and Cave environments, meaning player locations are considered independently.
- Retains original mob behaviors; only health values are adjusted.
- Extensive customization options available through the `customsettings.lua` file.
Intelligent Environmental Scaling
A unique aspect of this mod is its handling of different environments. The Overworld and Caves are treated separately. This means if one player is exploring the depths of the caves while another is braving the surface, each world will adjust mob health based on the single player present in that respective area. This ensures localized challenges that reflect the immediate player presence.
Advanced Customization and Special Cases
For players seeking ultimate control, the mod allows for defining custom health functions within the `customsettings.lua` file. This opens the door to highly personalized difficulty tuning. A special consideration has also been made for the Crab King and its associated claws. To prevent disruptive health shifts mid-fight when players join or leave, the Crab King’s health will remain static during combat. To update its health to reflect the current player count, you will need to disengage from the fight and re-aggro the boss.
