
No/Less Monster Crits
Taming the RNG: A Darkest Dungeon Mod to Reduce Enemy Critical Hits
The relentless pursuit of survival in Darkest Dungeon often hinges on the cruel whims of fate, and few things are as devastating as an unexpected enemy critical hit. This mod aims to offer a reprieve from those heart-stopping moments, fundamentally altering enemy critical hit mechanics to provide a more manageable, though still challenging, experience.
Understanding the Problem
The original design of Darkest Dungeon features a complex web of modifiers that contribute to enemy critical hit chances. These bonuses can stack in surprising ways, often leading to a feeling of overwhelming and unfair critical strikes. This mod delves deep into the game’s files to unravel and significantly diminish these inherent advantages.
Key Changes and Features
This modification implements a drastic reduction to various sources of enemy critical hit bonuses. The core philosophy is to negate the vast majority of these advantages, making enemy crits far less frequent.
- All base enemy and ability critical hit chances are set to a substantial negative value.
- Bonuses derived from the current light level are effectively removed.
- New Game+ critical hit bonuses are significantly reduced.
- Racial critical hit bonuses, such as those for Eldritch or Husk enemies, are neutralized.
- Stealth-related critical hit advantages for enemies are eliminated.
- Quirk-based critical hit bonuses for enemies are also negated.
While this mod may not completely eradicate every single enemy critical hit, particularly within certain DLC content, it dramatically lowers their occurrence across the board, making the dungeons of Darkest Dungeon a slightly less punishing place.
Compatibility and Scope
This mod modifies core enemy ability and rule files related to light level bonuses. As such, it may not be compatible with other mods that make similar fundamental changes. Purely cosmetic modifications are generally safe. If you rely on specific mods that might conflict, compatibility patches may be considered on a case-by-case basis, subject to the original mod author’s permission and the complexity of the changes. This modification impacts enemies from the vanilla game, The Crimson Court, The Shieldbreaker, and The Color of Madness expansions.
