Less Negative Quirks On Quest Success

Less Negative Quirks On Quest Success

Mitigate the Scourge of Negative Quirks in Darkest Dungeon

Even in the darkest corners of the estate, where victory is hard-won and often fleeting, the characters of Darkest Dungeon are not immune to the psychological toll of their expeditions. While their successes should be celebrated, the lingering impact of stress and misfortune can manifest as detrimental quirks. This mod aims to provide a slight reprieve, reducing the frequency of negative quirks acquired upon the successful completion of a quest, allowing your roster to maintain a slightly healthier disposition.

A Lighter Burden After Triumph

The original mechanics of Darkest Dungeon present a significant chance for heroes to develop negative traits even after a successful endeavor. This mod introduces a more forgiving balance. The chance of acquiring a negative quirk after a successful quest has been substantially lowered. No longer will every triumph be overshadowed by the immediate threat of a new affliction.

Key Features of This Mod:

  • Reduced Probability: The chance of a hero developing a negative quirk after a successful quest is significantly decreased.
  • Targeted Adjustment: This mod specifically addresses the post-quest quirk acquisition, leaving other sources of negative traits untouched.
  • Preserved Challenge: Heroes can still acquire negative quirks through various other means, including starting conditions, interactions with curios, and activities within the Hamlet.

This adjustment focuses solely on tempering the rate at which negative traits are bestowed upon characters who have bravely completed their assignments. It acknowledges the inherent risks and stresses of adventuring without unduly punishing moments of success. While the struggle against the encroaching darkness remains, your heroes can now face it with a slightly less burdened psyche, fostering a more sustainable and enjoyable campaign experience.

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