
Telecrab-Multicrits-v1.0.1
Unleash Multicrits in Brotato with This Powerful Mod
Tired of hitting that 100% crit chance cap and feeling like your damage output has plateaued? For Brotato players seeking an even deeper layer of combat strategy and explosive damage, the Telecrab-Multicrits mod offers a revolutionary twist on critical hits. This modification introduces the concept of “multicrits,” allowing your critical hits to trigger additional effects based on your crit chance exceeding the standard maximum.
Beyond 100%: The Multicrit Mechanic
The core of the Telecrab-Multicrits mod lies in its innovative approach to crit chance. Instead of simply capping out, any percentage of crit chance above 100% now contributes to a chance for your weapon’s inherent crit bonus to be applied multiple times. This means that stacking high crit chance transforms from a diminishing return into a powerful multiplier for your offensive capabilities.
How Multicrits Work
The mod redefines how critical hits function by introducing a “crit multiplier.” When your crit chance goes beyond 100%, each additional percentage point grants a chance to trigger another instance of your weapon’s crit bonus. This leads to scenarios where you can land multiple critical hits within a single attack, significantly amplifying your damage output.
For instance, reaching 170% crit chance doesn’t just mean a guaranteed crit; it translates to one guaranteed critical hit plus an additional 70% chance to trigger a further crit effect. Pushing even higher, 343% crit chance could result in three separate critical hits, each applying its bonus damage.
Understanding the Damage Formula
The mod introduces a new damage calculation to accommodate these multicrits. The formula is designed to scale your base damage based on the number of critical hits applied:
`round( base_damage * (1 + crit_bonus * crit_mult) )`
Here, `crit_bonus` refers to the bonus multiplier listed on your weapon’s card (e.g., 1.5 on a weapon with a 0.5 bonus), and `crit_mult` is the total number of critical hits calculated.
Let’s look at an example with a Level 1 SMG (which has a `crit_bonus` of 0.5):
- With 1 crit (standard): Your damage remains as expected in the base game.
- With 2 crits: The damage becomes `round( 3 * (1 + 0.5 * 2) )`, resulting in a calculated damage of 6.
- With 3 crits: The formula calculates `round( 3 * (1 + 0.5 * 3) )`, leading to 8 damage.
- With 4 crits: The damage increases to `round( 3 * (1 + 0.5 * 4) )`, equating to 9 damage.
This modification fundamentally changes how players approach crit builds in Brotato, opening up exciting new avenues for devastating damage combinations.
