Химзавод

Expand Your Industrial Might with the Химзавод Chemical Plant Mod

Elevate your industrial capabilities in Workers & Resources: Soviet Republic with the impressive Химзавод Chemical Plant. This meticulously crafted standalone building offers a comprehensive solution for your chemical production needs, adding significant depth and complexity to your growing republic.

A Feature-Rich Production Hub

The Химзавод is designed to be a self-contained industrial powerhouse. It boasts a substantial footprint, covering an area of 84×64 meters with a towering height of 34.3 meters. Within this impressive structure, you’ll find a well-organized layout featuring a dedicated production building, an administrative block, and a dispatch warehouse. The intricate details extend to external components, including three prominent columns, two large horizontal tanks, three smaller horizontal tanks, extensive catwalks, essential pumps, access ladders, and safety railings, all contributing to a realistic and functional aesthetic.

Optimized Production and Resource Management

At peak performance with 180 workers, the Химзавод churns out approximately 2.43 tons of chemicals per workday. To achieve this impressive output, the plant requires a steady supply of raw materials, including 2.16 tons of gravel, 2.52 tons of timber, 2.34 tons of grain, and 3.60 tons of oil, along with 30.60 cubic meters of industrial water. The mod thoughtfully mirrors the local chemical plant’s worker norms while tripling the maximum workforce capacity, allowing for significantly boosted production. The electrical consumption factor is set at 0.72 within the script, ensuring efficient energy utilization.

Extensive Storage and Connectivity

The Химзавод comes equipped with generous storage capacities to support its high production rates. Key features include:

  • 30 tons each for grain, gravel, timber, and chemicals.
  • 60 tons for oil.
  • 60 cubic meters each for water and sewage.
  • 19.5 tons for mixed waste and 13 tons for hazardous waste.

Storage norms and capacities are fully customizable within the `plant/building.ini` file, offering unparalleled flexibility. Furthermore, the mod removes forced heating shutdowns, allowing heating to follow party settings, ensuring consistent operation. The southern side of the plant serves as the primary access point, featuring one vehicle entrance, two loading bays, two pedestrian entrances, two factory connections, one oil pipeline connection, one conveyor belt input, one water pipeline input, and one sewage outlet.

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