銆愯竟鐙卞反澹€戣湗铔涘发鏂囨槑 / 閲屾仼

銆愯竟鐙卞反澹€戣湗铔涘发鏂囨槑 / 閲屾仼

Introducing the “Sugar Devil Civilization” Mod for Civilization VI

Prepare to experience Sid Meier’s Civilization VI like never before with the “Sugar Devil Civilization” mod. This comprehensive mod introduces a brand new civilization, led by the enigmatic Sugar Devil, bringing with it a unique set of abilities and mechanics designed to shake up your gameplay. Dive into a fresh strategic challenge with over 90 new era directives and a fully implemented save function for these directives.

The Sugar Devil’s Leader Abilities

At the heart of this mod lies the Sugar Devil’s powerful “Representative of the Gods” ability. Upon founding your first capital, you’ll immediately gain access to your first powerful directive. During the endgame, every player will collectively issue one new directive per turn. Each directive must be completed within 20 turns, and multiple directives can be worked on simultaneously, adding a layer of dynamic challenge and cooperative pressure.

Completing directives grants significant rewards, including dedicated bonuses and experience for your units. The Sugar Devil’s personal unit, the “Devil’s Emissary,” gains a substantial combat strength bonus on land combat, with additional movement and combat strength at higher experience levels. Upon reaching a certain threshold, the “Furioso” state is triggered, offering a temporary but potent boost.

However, failure to complete directives comes with its own set of consequences. Players will suffer ongoing penalties, impacting the output of all cities and the combat effectiveness and movement of land units. Furthermore, experience gained for newly trained or purchased land units will be significantly reduced during this penalty period.

Unique Mechanics and Bonuses

The “Sugar Devil Civilization” mod also introduces several other unique mechanics. Players can choose to disable the endgame directives to temporarily halt the issuance of new ones, but existing directives will continue to count down. Disabling directives grants temporary bonuses to both “Faith” and “Industry.”

Further enhancing the strategic depth, the mod includes specialized “Heart” and “Industry – Fortitude” bonuses. The “Heart” bonus provides defensive combat strength for land units and allows units that have been attacked to regenerate health at the end of each turn. The “Industry – Fortitude” bonus impacts city yields, land combat strength, and movement, while also granting significantly increased experience for newly trained or purchased land units.

The powerful “Furioso – Replica” state provides a substantial boost to land combat units, city loyalty, and combat statistics. It also grants extended vision and offensive range for certain units. Units that achieve kills will gain bonus movement and an extra attack, with a limit on how many times this can be triggered per unit per turn. Completing directives during this state extends its duration.

Finally, the “Sugar Devil Civilization” possesses the “Ring of Return Technology” ability, accelerating city border expansion and reducing the cost of purchasing tiles. The unique “Sugar Devil District,” replacing the Government Plaza, offers significant bonuses to the capital’s loyalty, adjacency bonuses, and yields from internal trade routes. It also provides further bonuses for constructing government buildings.

This mod promises a rich and engaging experience for Civilization VI players looking for new challenges and unique strategic pathways.

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