[蔚蓝档案]小涂真纪领导的千年科学学院

[蔚蓝档案]小涂真纪领导的千年科学学院

Millennium Science School Arrives in Civilization VI

Prepare to unleash your inner artist and strategic mastermind with the Millennium Science School, a brand-new civilization mod for Sid Meier’s Civilization VI! This comprehensive addition introduces both a unique civilization and a captivating new leader, bringing fresh gameplay mechanics and strategic opportunities to your empire.

Introducing the Millennium Science School

This mod requires the Gathering Storm expansion to function, integrating seamlessly with the game’s advanced mechanics. The Millennium Science School is designed for players who appreciate creative problem-solving and rapid development.

Leader: Maki Aoi

At the helm of the Millennium Science School is Maki Aoi, a spirited and artistic leader known for her unconventional methods. Her unique abilities are designed to accelerate your city’s growth and production.

* **Leader Ability: Spray Paint Ready:** Upon completing the Pottery and Apprenticeship technologies, all production queues in your cities will instantly finish. This allows for explosive bursts of development, letting you quickly construct crucial buildings or units.

Civilization: Millennium Science School

The Millennium Science School itself boasts powerful and synergistic abilities that reward thoughtful city planning and timely civic advancements.

* **Civilization Ability: Creative Resonance:** Gain a Builder whenever you complete the following Civics: Code of Laws, Political Philosophy, and Feudalism. This provides a steady stream of worker units to develop your empire efficiently.

Unique Improvements and Districts

The mod also introduces several unique improvements and districts that further define the Millennium Science School’s playstyle.

* **Unique Improvement: Street Art:** Unlocked from the start of the game, Street Art tiles provide 2 Culture and 1 Amenity. For every adjacent Improvement, District, or Wonder, gain +1 Production and +1 Culture. Once Flight is researched, these tiles generate Tourism equal to their Culture output.
* **Unique District: Millennium Science School:** Replacing the standard Campus district, this unique district is cheaper to build. It provides bonus adjacency yields based on Amenity levels, with doubled bonuses from card slots when your city has 2 Amenity.
* **Unique Building: Truth Department:** This building replaces the Library. Upon construction, it grants 1 Diplomatic Visibility and +1 Spy Capacity, also providing you with 1 Spy.
* **Unique Building: Hacker Center:** This building replaces the University. Similar to the Truth Department, it grants 1 Diplomatic Visibility and +1 Spy Capacity upon construction, along with 1 Spy. Additionally, military units gain double the benefits from Diplomatic Visibility.
* **Unique Project: Let’s Go Camping!:** This unique project provides Gold each turn during its research. Upon completion, the city gains +3 Production and +1 Amenity.

This mod offers a compelling new way to experience Civilization VI, encouraging a focus on rapid infrastructure development and leveraging unique bonuses to outpace your rivals.

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