
文明六群控(协同进攻与自动交战测试版)
Streamline Your Civilization VI Late Game with Group Control
Managing a vast empire in Sid Meier’s Civilization VI is a rewarding experience, but as your civilization grows and your armies swell, the mid to late game can become bogged down by tedious unit micro-management. This mod, “Civilization VI Group Control,” addresses that very issue, offering powerful tools to streamline your command and enhance your overall gameplay. Inspired by efficient unit management in other strategy titles, this mod allows for intuitive group selection and command, freeing you from the shackles of individual unit clicks.
Effortless Unit Management
The core of this mod lies in its innovative selection and control mechanics. Gone are the days of painstakingly selecting each unit one by one. Now, you can easily select groups of units within a defined area using a simple drag-and-select box. Alternatively, double-clicking on a unit of a specific type will select all similar units currently on screen. For further refinement, you can add units to your selection using the Shift key or by directly clicking on unit banners.
Advanced Command Capabilities
This mod goes beyond basic selection, offering sophisticated commands to manage your forces effectively:
- Group Movement: Designate a target location with a right-click preview and then execute the move command. The system intelligently finds valid landing spots, even if your intended tile is occupied by friendly units.
- Coordinated Assault: Initiate coordinated assaults on visible enemy units outside of city defenses. The mod locks onto the target, allowing the attack to persist across turns. It automatically re-evaluates enemy positions and paths, continuing the assault until the target is destroyed, lost from sight, or diplomatic circumstances change.
- Persistent March: Issue orders to move to a distant empty tile, and your units will automatically continue their march across turns. This command allows for orders to unexplored or invisible tiles, without initiating combat automatically.
- Automatic Wait for Movement: If a unit queue completes its actions for the turn but still has movement points remaining and no valid destination, the mod will automatically invoke the native “Skip Turn” action. The task will be preserved, and the unit will continue its mission the following turn.
- Optional Idle Auto-Engage: (Disabled by default, requires re-enabling after loading a save) This feature automatically handles your idle, conscious land combat units. It uses the native attack prediction system to decide whether to attack, evade, or hold position.
Intuitive Interface and Diagnostics
The mod provides an expandable diagnostic panel where you can view build numbers, current status, and execution results. All logged messages are helpfully prefixed with “[GC]” for easy identification. This robust group control system promises to significantly improve your Civilization VI experience, especially during the more complex stages of the game.