寮€灞€涓や釜渚﹀療鍏?

寮€灞€涓や釜渚﹀療鍏?

Explore and Expand with the Scout Start Mod for Civilization VI

Kickstart Your Exploration

Are you tired of the early game grind in Sid Meier’s Civilization VI feeling a little too slow? Does the initial phase of exploration and expansion leave you wanting more immediate action? The Scout Start mod is here to inject some early-game excitement and provide a crucial boost to your civilization’s initial reconnaissance capabilities.

A New Beginning for Your Empire

This mod introduces a significant change to the start of every new game, ensuring a more dynamic and engaging opening. Forget the slow crawl across the map; with the Scout Start mod, your civilization will be equipped for immediate exploration and discovery right from the outset.

Key Features of the Scout Start Mod:

  • Receive two additional Scout units at the very beginning of your game.
  • These bonus Scout units are unaffected by starting bonuses, ensuring a consistent advantage.
  • This enhancement helps to bypass the often tedious early-game scouting phase.
  • Promotes faster exploration and quicker discovery of nearby resources and potential city sites.
  • Reduces the feeling of “dead time” at the start of a new campaign.

With this mod, the early turns of your Civilization VI games will be transformed. Instead of cautiously moving your initial Settler and Warrior, you’ll have a dedicated scouting force ready to uncover the surrounding terrain, identify valuable locations, and potentially even encounter rival civilizations or natural wonders much sooner. This allows for more informed decisions about your first few city placements and strategic direction. Say goodbye to the anxiety of not knowing what lies beyond your starting tiles, and hello to proactive exploration and a more thrilling start to every match.

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