Enhanced Agriculture/农业增强

Enhanced Agriculture/农业增强

Enhanced Agriculture Mod for Civilization VI: Cultivate Your Empire

Are you tired of suboptimal starting locations hindering your early game in Sid Meier’s Civilization VI? Do barren plains leave you feeling frustrated before the first turn is even over? It’s time to take control of your destiny and transform your fledgling cities into bastions of prosperity with the Enhanced Agriculture mod.

Revolutionize Your Improvements

This comprehensive mod breathes new life into essential improvements, offering significant boosts to your empire’s growth and output. Say goodbye to the limitations of basic farm tiles; Enhanced Agriculture expands your options and enhances existing structures to make every tile count.

Key Features at a Glance

  • Expanded Farm Placement: Farms can now be constructed on Marsh and Oasis tiles, opening up new strategic settlement possibilities.
  • Appeal Boost: Farms, Pastures, Plantations, Camps, and Lumber Mills now grant +1 Appeal to adjacent tiles, improving city center adjacency bonuses and the placement of other districts.
  • Enhanced Yields: Each improvement type receives a significant overhaul in its base yields, offering more Food, Production, Gold, and Housing.
  • Technological and Civic Synergies: Many improvements gain substantial bonus yields based on specific technologies and civics you research, rewarding a well-rounded development path.

Deep Dive into Improvements

Farms and Their Variants

Beyond the standard farm, this mod also enhances the Terrace Farm and Polder. Base yields are significantly improved, and the integration with technologies like Irrigation and Scientific Theory, and civics such as State Workforce and Medieval Faires, provides massive Food and Production bonuses as your civilization advances.

Pastures, Plantations, and Camps

These vital improvements are not left behind. Pastures offer increased Production and Amenities, while Plantations provide a blend of Food and Gold. Camps contribute Production, Gold, and Housing. The synergistic bonuses unlocked through technologies like Horseback Riding and civics like Guilds and Colonialism further amplify their value.

Lumber Mills and Beyond

Lumber Mills become powerhouses of Production, especially with the advancements from Machinery and Industrialization. The mod also includes specific boosts tied to civics like Urbanization and Globalization, turning a simple lumber mill into a strategic asset for science and gold generation.

For those seeking an even more streamlined experience, a Lite version of this mod is available. Prepare to cultivate a truly thriving empire in Civilization VI!

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